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Computer games, politics and society: Prof. Inderst with current contributions from games research

18.12.2025, Research:

From the US games industry under Donald Trump to societal perspectives on digital games and the exploration of gaming spaces: with several contributions in the media and research, Prof. Dr. Dr. Rudolf Inderst has provided impetus in recent weeks for the classification of computer games as a cultural, political and social phenomenon.

Make Games Great Again…? An article in DIE ZEIT, for which Prof. Inderst was invited as an interview guest, deals with the current role of the US administration in the video and computer games industry. To the article: Videospiele und Donald Trump: Wie Trump Videospieler umgarnt – und der Games-Industrie schadet | DIE ZEIT 

The report ‘Bavarian Game Changers’ by the initiative XPLR: MEDIA in Bavaria highlights how games are changing society and the media industry. Also featured: Prof. Dr. Rudolf Inderst, who talks in a feature about how games can function as intergenerational and intercultural spaces for encounter and interaction. To the report:  Wie Games Gesellschaft und Medienbranche verändern - XPLR: MEDIA 

The HNU working paper series offers even more reading material for those interested in games: Prof. Dr. Dr. Rudolf Inderst has published a total of five publications in the field of games studies this year. The focus is on the topic of gaming spaces in various facets: In his publications, Prof. Inderst examines the extent to which (digital) games function as spaces for reflection for science and democratic culture, among other things. The working papers in detail: 

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Prof. Dr. Dr. Rudolf Inderst